The central point was recorded as closest to 6500K, with significant deviation recorded towards the right side. This reflects a moderate amount of perceived blur due to eye movement, something also reflected in the reference shots. 8-bit + GPU dithering is used via HDMI at 60Hz, for bandwidth reasons. The monitor gave a varied and fairly vibrant look to Battlefield 2042. The resulting gamut was very similar to that shown above with the AMD tweak this is expected given it uses the same data from the EDID of the monitor. And on the colour reproduction side its also rather limited, though not the worst weve seen from a monitor supporting HDR. It was free from clear flashes of saturated red, orange and green or shifts between these shades with a bit of head movement. As a result, the saturation levels are rather limited and some elements such as brightly painted objects, some lush areas of vegetation and colourful flowers and berries dont have the vividness or intensity they could have. The ViewSonic has significantly better motion handling, black uniformity, and viewing angles, but the Dell's build quality and ergonomics are much better. Gamma is improved, but you still may notice that really dark and really bright scenes are slightly over-brightened. The section of video review below runs through the HDR experience using various scenes in Shadow of the Tomb Raider. With this, some areas of the screen can remain very dim whilst others are brilliantly bright. This is a title weve tested extensively on a wide range of monitors under HDR and we know its an excellent test for HDR capability. If you want to view HDR movie content, ensure Stream HDR Video (Windows 10) or Play streaming HDR video (Windows 11) is active. Contrast Lagoms tests for viewing angle tests help explore the idea of colour consistency and viewing angle performance. The monitor shows most shades quite faithfully, with some appearing a touch richer than intended. It has a great SDR color gamut with excellent coverage of the sRGB color space, and its gradient handling is superb, but it has limited coverage of the Adobe RGB color space. Responsiveness (General) The monitor uses a 27 IPS (In-Plane Switching) type panel. On our RTX 3090 the experience was very similar to what we described with FreeSync. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. The consistency is strong, without the clearer shifts in saturation at different points of the screen observed on TN or VA models. Donations are also greatly appreciated. The table below shows the luminance recorded at each quadrant as well as the percentage deviation between each quadrant and the brightest recorded point. The extra richness for some shades is partly due to the gamma handling of our unit and partly down to the colour gamut extending beyond sRGB for its green to red edge and red region more generally. Performance on the white saturation was good with all patterns distinct from the background. And surrounding darker shades (including medium shades) didnt have the depth they should have. The images below show the monitor in action in a selection of game titles. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. Lagom contrast tests Contrast The Dell S2722QC has thin display bezels on three sides which are further obscured by an edge-to-edge screen surface that extends beyond the LCD panel and into the bezels. The Movie HDR setting applies a sharpness filter and causes some whacky gamma changes and moderate oversaturation with shade crushing. Further information on supporting our work. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. The Game HDR setting provides a gentler saturation boost (via gamma changes) and also applies a sharpness filter. Dell 27 inch Monitor SE2719HR. The Fast and Extreme settings eliminate any powdery trailing but instead introduce strong and extreme overshoot, respectively. HDR10 is the most widely supported standard used in HDR games and movies and what is supported here. For the high frame rate content the same weaknesses were apparent as when gaming at 60fps, so a bit of powdery trailing in places. The first reference is the Philips 288E2UAE (288E2E), quite a competent 60Hz IPS-type performer. The tool and its usage is covered in our sRGB emulation article. Some will prefer the stronger saturation and heavier dose of vibrancy offered by a model with even wider gamut than this, but the milder uplift of saturation might hit the spot for others. With this, some areas of the screen can remain very dim whilst others are brilliantly bright. This will only provide DP Alt Mode capability and the monitor will not be able to nor attempt to provide Power Delivery (PD) or additional data transfer. Things were presented in a varied way with just a touch of extra richness in places, generally for green-biased and red-biased shades. . Gamma is much closer to the sRGB target curve, with just a few very minor deviations. This is really just a digital brightness slider that only makes changes for SDR content, and you lose contrast by adjusting it. We observed a fair amount of image retention during this test when using the Fast and Extreme settings. For dark and very bright shades tracking was closer to the 2.2 curve. You should then ensure that the Custom Color slider to the right is set to Enabled and Color Temperature Control set to Disabled. Without the significant shifts in depth and saturation associated with VA and moreover TN models. We found the monitor usable without any scaling and enjoyed this experience from our preferred viewing distance of ~70cm or a bit further back. The Philips we tested offered better gamma calibration with adjustable gamma settings, better pixel response time tuning (though not a huge difference there) and is the cheaper offering. Any banding and patchiness on solid backgrounds are artifacts in the image, not observed in person. When it came to contrast things were in-line with our expectations, whilst being just a touch better than some IPS models by sustaining >1150:1 even after colour channel rebalancing. The first image below shows the Ultra HD, HD, SD (TV in EDID) list and second image the PC list for DP. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. A decrease in frame rate still negatively impacted connected feel and increased perceived blur, however. Perceived blur (pursuit photography) This enables Adaptive-Sync on the monitor and will unlock the appropriate settings in Nvidia Control Panel. The monitor can use an interpolation (scaling) process to map lower resolutions such as 1920 x 1080 (1080p Full HD) onto all 3840 x 2160 pixels. The monitor includes three Smart HDR settings; Desktop, Movie HDR and Game HDR. When a monitor is used in this way, it is something which Nvidia refers to as G-SYNC Compatible. As usual, if youre running the monitor at 3840 x 2160 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. The technology worked down to the floor of operation of 40Hz (40fps) and below that point deactivated with the monitor returning to its normal 60Hz operation. Before calibration, the Gigabyte G27QC has good color accuracy. Alienware AW2720HF 240Hz Gaming Monitor 27 Inch Monitor with FHD (Full HD 1920 x 1080) Display, IPS Technology, 1ms Response Time, Lunar Light. Colour reproduction Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Nonetheless, the fairly low level of acceleration under the Normal setting meant that none of this was extreme or eye-catching overshoot. Reference shots are included in the final columns for comparison, with those screens set to their optimal pixel overdrive setting. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. VRR (Variable Refresh Rate) technology As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 or 11 can also make use of this Variable Refresh Rate (VRR) technology. The image below is a macro photograph taken on Notepad with ClearType disabled. USB-C is the Dell S2722QCs headline feature and the monitors core upgrade from its predecessor, the S2721QS. Shadow of the Tomb Raider provided a similar colour experience, with a rich and varied look. The monitor offers a modern home-office design with surprisingly weighty stand and good ergonomics. On the red-biased side medium orange (3) has just a touch more pop to it, whilst candy apple red (14) looks a bit livelier than it should but verges less towards the neon end than models with even more extension in the red region of the gamut. This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. Warm 2.3 5804K A mild LBL setting with a very slight green tint. A DeltaE >3 represents significant deviation that may be readily noticed by eye. Regardless of the Smart HDR mode used and as usual for a monitor under HDR some settings are inaccessible including brightness and colour channels (you cant change the Preset Mode). Whilst things were a touch softer than a native 1440p resolution and you dont get quite the same detail and clarity, the difference wasnt as stark is it sometimes is. To configure VSync, open AMD Radeon Software. The S2722QC features various Preset Modes; Standard, ComfortView, Movie, FPS, RTS, RPG, Warm, Cool and Custom Color. HDR (High Dynamic Range) on an ideal monitor involves the simultaneous display of very deep dark shades and brilliantly bright light shades. The following observations were made from a normal viewing position, eyes ~70cm from the screen. It was slightly dimmer towards the extreme edges, but was free from clear saturation shifts (burnt red or pink shifting) as youd observe on models with weaker colour consistency. The letters PCM are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. Related Windows HDR settings are found in the Windows HD Color settings (Windows 10) or HDR (Windows 11) section of Display settings (right click the desktop). The percentage deviation between each quadrant and the brightest point recorded is also given. AMD users can activate a flexible sRGB emulation setting found by opening AMD Radeon Software, clicking Settings (cog icon towards top right) and clicking on Display. For standard sRGB content outside a colour-managed environment, things are represented with a bit of extra richness and saturation though not an extreme amount. Including comparisons with a given model where the monitor handles the dithering at some refresh rates and the GPU handles it at others. If youve enabled G-SYNC Compatible and it was previously disabled, the monitor should re-establish its connection with the system and the technology should now be active. Ideally the Fast setting wouldve been better tuned, taking the panel a little further than the Normal setting rather than being tuned so aggressively that it introduces obvious overshoot. The final pattern was masked slightly by a bit of graininess from the screen surface, though still distinguishable from the background. They should ensure that No Scaling is selected and Perform scaling on: is set to Display as shown below. Cerulean (2) and lilac (8) appear a touch undersaturated. The monitor put in a strong performance here, without the sort of saturation shifts youd see on VA or TN models. HDR (High Dynamic Range) AORUS FV43U. M32U. Youll also notice G-SYNC Compatible listed under Monitor Technology in this section, as shown below. You can see that the red corner falls just shy of DCI-P3 and the red to green edge covers most of DCI-P3. The technology worked down to the floor of operation of 40Hz (40fps) and below that point deactivated with the monitor returning to its normal 60Hz operation. Modern styling with a weighty feel and good ergonomics. Also note that theres an HDR/SDR brightness balance (Windows 10) or SDR content brightness (Windows 11) slider that allows you to adjust the overall balance of SDR content if HDR is active in Windows. Though fell some way short of full DCI-P3 and far shy of full Adobe RGB coverage. This provides very similar functionality to the AMD driver option and is a similarly effective GPU-side gamut clamp. This game and most other content you consume is designed with the sRGB colour space in mind and if the colour gamut of the monitor extends beyond this it injects extra vibrancy and saturation. If thats the case, simply switch the Color Temperature Control slider to Enabled then back to Disabled to leverage the sRGB emulation behaviour. This is clearest for lighter content where the reflection is easiest to see. The minimalism also extends to the port selection, without a conventional DisplayPort included. Some shades appeared very slightly deeper towards the extreme edges of the screen, such as the red of Dr Zoidberg, but this was a relatively subtle shift. The screen surface texture is not as smooth as it could be, providing a bit of a grainy look to lighter content. Music, movies, and games will push them beyond their limits and lead to muddy, unpleasant sound at higher volumes. The enhanced precision aids the nuanced shade variety and provides some benefits for predominantly dark content as well as brighter content. In other words, our broader observations in-game mirrored the earlier testing with Test UFO. The resulting gamut was very similar to that shown above with the AMD tweak this is expected given it uses the same data from the EDID of the monitor. Conclusion Drivers & Downloads. The Lepow has a much better color gamut, and it supports HDR. Adaptive-Sync is supported via AMD FreeSync (HDMI and DP signal) and Nvidias G-SYNC Compatible Mode (DP signal). With VSync off the frame rate is free to climb as high as the GPU will output (potentially >60fps). Provision for 100 x 100mm VESA mounting is included (M4 x 10mm screws can be removed to reveal VESA holes). Colour gamut 'Test Settings' You should then ensure that the first slider is set to Enabled as shown below. HDR (High Dynamic Range) on an ideal monitor involves the simultaneous display of very deep dark shades and brilliantly bright light shades. Theres also a tight link between luminance levels and shade output under HDR. 57fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. Colour consistency from the IPS panel was strong, whilst the colour gamut extended some way beyond sRGB. Excellent condition, good as new. GPU-level emulation can be used as an alternative, covered earlier. Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points. A solution such as FALD (Full Array Local Dimming) with a generous number of dimming zones, for example. The old Gen 1 cable might work, but is not supported by Dell. Sky blues appeared neutral rather than the more saturated and eye-catching look some models provide. So in summary, it certainly doesnt give the sort of look HDR is supposed to give on the contrast side. The images below show the monitor in action in a selection of game titles. A similar value was recorded with a DP signal (DP to USB-C) and using an HDMI signal plus if SmartHDR was selected in the OSD. With the S2722QC, you need to be using a DP signal to leverage G-SYNC Compatible technology. The luminance uniformity was variable. Regardless of the method used to achieve the 10-bit colour signal, the visual output at the end of it all is very similar. The camera is mounted slightly above centre so that the image is representative of what the eye sees from an ergonomically correct viewing position. The monitor itself must support VESA Adaptive-Sync for at least one of its display connectors, as this is the protocol that FreeSync uses. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. Sustained luminance levels were similar to this and were not documented. I'm Just A Regular Everyday Normal Madafaka Ringtone, The 60Hz refresh rate was the main limiting factor when it came to responsiveness. But very far from a true HDR experience in terms of both contrast and colour reproduction. They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. No sRGB emulation was included arguably less important than on true wide gamut models, but still something that wouldve been nice to see. The table below includes gamma and white point readings taken using a Datacolor SpyderX Elite colorimeter. This means that bright elements such as light streaming up from above and the glint of light on the water surface were not eye-catching like they should be. An important step also had to be performed in the graphics driver if connected to an AMD or Nvidia GPU via HDMI. The monitor didnt provide a deep and atmospheric look to such scenes, particularly if the room was dim. The monitor doesnt employ Dynamic Contrast, so the backlight just stays at a very high level, which saps depth and brings out IPS glow even for predominantly dark scenes. With just a slight detail uplift to some dark shades due to out units gamma handling. For the high frame rate content the same weaknesses were apparent as when gaming at 60fps, so a bit of powdery trailing in places. Particularly noticeable if you view distant parts of the game world, where objects and characters in the game have a certain distinctness from their surroundings and a clarity that isnt found at significantly lower pixel densities. 4:3 enforces a 4:3 aspect ratio regardless of the resolution and 1:1 is a pixel mapping feature that only uses the pixels called for in the source resolution, without distorting the image or using interpolation and instead displaying a black border for unused pixels. Its static contrast sits at 1157:1 under our Test Settings, so quite reasonable for this panel type. Colour temperature was just slightly below target, but overall balance was good in that respect. The Dell supports a variable refresh rate range of 40 60Hz. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. Although not shown in the graphic, we recorded 78% Adobe RGB coverage. Coupled with the gamma tracking, profiling is strongly advised for colour-critical content creation within the sRGB colour space. And also very light shades such as white in-game text against a medium to dark background. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. We made similar observations on Shadow of the Tomb Raider. When an HDR signal is detected, they act as different HDR presets. The monitor put in a reasonable contrast performance on Battlefield 2042. Again, these were not extreme weaknesses just some powdery trailing that adds a bit of extra perceived blur in places. When the frame rate rises above 60fps, the monitor will stay at 60Hz and the GPU will respect your selection of VSync on or VSync off in the graphics driver. Around back youll find a matte gray textured plastic not unlike the faux carbon-fiber weave found on most Dell XPS laptops. what happens when plants and animals die For AMD GPU users the monitor will handle the scaling by default, when gaming at non-native resolutions. Whilst Nvidia doesnt have a similar option in their graphics driver, a third party tool called novideo_srgb can be used. The red block appeared a fairly rich red throughout. The resulting gamut was very similar to that shown above with the AMD tweak this is expected given it uses the same data from the EDID of the monitor. For green-biased shade some extra pop is evident for dark lime green (18) and yellow green (19) which verge a bit towards neon though not to an extreme degree. The strong gamma consistency was again apparent whilst the screen surface provided a bit of graininess to lighter content, without a smeary or layered look. For LCDs its desirable to have a very large number of precisely controlled dimming zones used. The gamut falls short of DCI-P3 elsewhere, particularly in the green to blue region. The minimalism also extends to the port selection, without a conventional DisplayPort included. If you want to view HDR movie content, ensure Stream HDR Video (Windows 10) or Play streaming HDR video (Windows 11) is active. Pastel shades still appeared relatively muted, with some shades showing a bit of extra depth but without a strong push of oversaturation. Overall quite a good interpolation performance from this monitor with the adjustable sharpness coming in handy to adjust a bit according to preferences. Note again that the refresh rate displayed in the OSD under Others Display Info is updated in real time to reflect the frame rate of the content whilst within the VRR window (40 60Hz). It was also closer to 2.2 for darker shades, avoiding unwanted masking of detail. But very far from a true HDR experience in terms of both contrast and colour reproduction. Though the image appears better balanced than some models for SDR content under HDR, the settings in the OSD are greatly restricted including brightness being inaccessible. . Blue light output is minimised further by reducing brightness. With the S2722QC, you need to be using a DP signal to leverage G-SYNC Compatible technology. The 3840 x 2160 (4K UHD) resolution is graphically taxing, so it might be desirable to run at a lower resolution for gaming performance or other graphically intensive applications. Results here were variable. But by the same token, not enough to give the sort of depth and atmosphere to darks scenes or dark elements within the scene as much stronger performers in that department (such as VA models, generally). Some games make better use of the high resolution than others, particularly if they include high resolution textures and detailed particle effects. Brightness= 60 (according to preferences and lighting) FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. 57fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. We wouldnt recommend using them unless created for your specific unit using your own calibration device. The setting is referred to as Adaptive Sync Compatible for DP and VRR for HDMI, although the exact wording may depend on the driver version youre using. The Fast and Extreme settings eliminate any powdery trailing but instead introduce strong and extreme overshoot, respectively. And you retain full control of the monitor settings. Modern styling with a weighty feel and good ergonomics. Performance on the black level test was good. A moderate level of IPS glow was present as well, again in-line with expectation and eating away at depth and atmosphere in affected regions of the screen. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. Test Settings You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. We also observed the film Star Wars: The Rise of Skywalker. Some weaknesses in pixel responsiveness and a Fast and Extreme setting essentially unusable due to overshoot The 4K UHD experience With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, between 40 60Hz (40 60fps). The final pattern was masked slightly by a bit of graininess from the screen surface, though still distinguishable from the background. The bottom line; a modern and sturdily designed monitor with good feature set and good all-round performance for content consumption.PC Monitors This indicates a low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. effective local dimming) that would help add some extra depth to some shades and extra pop to others. Monitor Setup (defaults used for remaining settings), The combination of 27 28 screen size and 3840 x 2160 (, 1.07 billion (8-bits per subpixel plus dithering)*. Given inter-unit variation and good enough output for general purpose usage as it is, we will not be using any ICC profiles in this review or including any measurements or graphs using them. Including comparisons with a given model where the monitor handles the dithering at some refresh rates and the GPU handles it at others. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. This action will need to be performed again under HDR for Nvidia GPUs, but should be remembered once youve done that even when you switch between HDR and SDR. Shade representation using SpyderCHECKR 24 To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device using the full native gamut is recommended. Although this is more important for models with an even more generous gamut than this, such settings still allow more faithful representation of content within the sRGB colour space even in non colour-managed applications and without profiling of the monitor. It soon disappeared when using monitor normally and wasnt something we observed outside of tests like this. And as with AMD FreeSync, HDR can be used at the same time as G-SYNC Compatible Mode. There were some weaknesses on top of this as demonstrated earlier using Test UFO. Responsiveness (VRR) Regardless of the method used to achieve the 10-bit colour signal, the visual output at the end of it all is very similar. It soon disappeared when using monitor normally and wasnt something we observed outside of tests like this. The Philips we tested offered better gamma calibration with adjustable gamma settings, better pixel response time tuning (though not a huge difference there) and is the cheaper offering.

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